Hierarchy
Instance → Humanoid
| Tags | Memory category |
|---|---|
| NotCreatable | Characters |
Methods
| Returns | Method | Tags | Security | Alias of |
|---|---|---|---|---|
void | ChangeState (state: Enum.HumanoidStateType) | |||
void | EquipTool (tool: Tool) | |||
Objects | GetPlayingAnimationTracks () | |||
| Enum.HumanoidStateType | GetState () | |||
| AnimationTrack | LoadAnimation (animation: Animation) | |||
| AnimationTrack | loadAnimation (animation: Animation) | |||
| Deprecated | LoadAnimation | |||
void | MoveTo (location: Vector3) | |||
void | TakeDamage (amount: float) | |||
void | UnequipTools () | |||
Properties
| Property | Type | Tags | Read | Write |
|---|---|---|---|---|
BreakJointsOnDeath | bool | |||
Health | float | |||
HealthDisplayType | Enum.HumanoidHealthDisplayType | |||
HipHeight | float | |||
Jump | bool | NotReplicated | ||
JumpPower | float | |||
MaxHealth | float | |||
PlatformStand | bool | |||
RigType | Enum.HumanoidRigType | |||
SeatPart | BasePart | NotReplicated, ReadOnly | ||
Sit | bool | |||
TargetPoint | Vector3 | |||
WalkSpeed | float |
Events
| Event | Arguments | Tags | Security |
|---|---|---|---|
Climbing | (speed: float) | ||
Died | () | ||
FallingDown | (active: bool) | ||
FreeFalling | (active: bool) | ||
GettingUp | (active: bool) | ||
HealthChanged | (health: float) | ||
Jumped | () | ||
Jumping | (active: bool) | ||
MoveToFinished | (reached: bool) | ||
PlatformStanding | (active: bool) | ||
Running | (speed: float) | ||
Seated | (active: bool, currentSeatPart: BasePart) | ||
StateChanged | (oldState: Enum.HumanoidStateType, newState: Enum.HumanoidStateType) |