BLXengine

Hierarchy

Instance → Humanoid

TagsMemory category
NotCreatableCharacters

Methods

ReturnsMethodTagsSecurityAlias of
voidChangeState (state: Enum.HumanoidStateType)
 
voidEquipTool (tool: Tool)
 
ObjectsGetPlayingAnimationTracks ()
 
Enum.HumanoidStateTypeGetState ()
 
AnimationTrackLoadAnimation (animation: Animation)
 
AnimationTrackloadAnimation (animation: Animation)
 DeprecatedLoadAnimation
voidMoveTo (location: Vector3)
 
voidTakeDamage (amount: float)
 
voidUnequipTools ()
 

Properties

PropertyTypeTagsReadWrite
BreakJointsOnDeathbool
Healthfloat
HealthDisplayTypeEnum.HumanoidHealthDisplayType
HipHeightfloat
JumpboolNotReplicated
JumpPowerfloat
MaxHealthfloat
PlatformStandbool
RigTypeEnum.HumanoidRigType
SeatPartBasePartNotReplicated, ReadOnly
Sitbool
TargetPointVector3
WalkSpeedfloat

Events

EventArgumentsTagsSecurity
Climbing(speed: float)
Died()
FallingDown(active: bool)
FreeFalling(active: bool)
GettingUp(active: bool)
HealthChanged(health: float)
Jumped()
Jumping(active: bool)
MoveToFinished(reached: bool)
PlatformStanding(active: bool)
Running(speed: float)
Seated(active: bool, currentSeatPart: BasePart)
StateChanged(oldState: Enum.HumanoidStateType, newState: Enum.HumanoidStateType)